Just a basic status update today.
The last month has been relatively slow in terms of things I can actually talk about. As I’ve mentioned previously, I have a number of secret projects in the works – some of which might not be able to be unveiled for a while, given that I’d need approval from the other people (or companies) involved.
I finished writing and the main revisions to my secret novella this month, which is the last major outstanding project before I can shift to working on AA4. This required more time than I expected, and it’s still not *entirely* finished – I’ve done three content editing passes, but there’s still going to be another general copy editing pass after that. Fortunately, the copy editing work should be pretty painless compared to the content edits, some of which were pretty significant in scale.
I’ve continued to work on AA4, but slowly. I’d estimate the first draft to be at about 20%.
I’ve also continued the first stages of work on W&W4. This was mostly to get the recap done while W&W3 was still fresh in my mind, as well as to get the intro of the book ready, for the same reason. I don’t expect to spend too much more time on W&W4 until after AA4 is done.
I have a couple other small novels still in progress (such as Carefully Worded Wishes, which I’ve talked about before) and some other experiments. I’ll probably continue to dabble with these when I’m not in the mood to work on AA4, but at this point, I anticipate AA4 will probably be my next major release.
In terms of release timing, I’m now aiming for sometime next year. I’m hoping to get it relatively early, but I don’t know how realistic that is – it depends on where the book ends up in terms of scope. If it ends up being as massive as Soulbrand, which I know many fans want, I’ll probably end up launching it near mid-year. I may have to throw some small project in there in the middle if it takes that long – not sure.
Aside from that, a lot of my time is going toward those things I can’t talk about. Much of that is multimedia – think things like the tabletop game, but with a broader variety of projects. I’m hoping to have a formal announcement about at least one or two of these by the end of the year. These are pretty time consuming to arrange right now, but once I get them launched, I think they’ll be largely self-sustaining and won’t take up too much more of my time and energy. I consider these projects to be very worthwhile, both in terms of letting people engage in the story setting in additional ways (e.g. gaming) and in terms of giving me much-needed breaks from just writing constantly. I wish I could say more, but it’s still too early.
I hope everyone has a fantastic month!