Adjustments and Anniversaries

Hey all,

For those of you looking forward to that panel that I mentioned, the time has been adjusted to 3PM Pacific Time on Monday, March 1st.

We’ve got a cool promo image now, too!

…I need to get a suit of armor like that.

Anyway, the panel will be on Felicia Day’s Twitch channel here.

Aside from that, some small things to talk about.

First off, I’d like to wish a Happy 35th Anniversary to The Legend of Zelda franchise. As many of you know, Zelda is one of my main inspirations as a writer.

The original Legend of Zelda for the NES was the first video game that hooked my interest. I was around three or four years old when my family got an NES, and while the combo cartridge for Super Mario Bros. and Duck Hunt was the first game we owned, I never developed a significant interest in it. It was a bit later, when I watched my older brother playing The Legend of Zelda with his friends, that I found myself enraptured. It probably helped that Link was strongly reminiscent of Peter Pan, who was already my childhood hero at that point.

I remember watching my brother and his friends playing through area after area immediately, defeating bosses and finding items and heart containers. And one day, I picked up the controller and did it myself – walking straight through the winding path of the Lost Woods, having memorized the route while watching others play. I went straight for the magic sword, but didn’t have enough hearts to actually obtain it. You can see that little snippet of my childhood reflected in both Yui’s experiences with the Hero’s Sword and Keras going after Dawnbringer.

I spent hours and hours in that game, sometimes just sitting next to the TV and listening to the amazing title screen music. That music still warms my heart, even now.

I remember being incredibly excited to pick up Zelda 2 when it was released – and while I know it wasn’t well-received compared to the original, I still loved it. It added in a number of RPG elements, bringing Hyrule to life with NPCs, spells for links to learn, and of course the palaces with their crystals. It was probably my first experience with level grinding, too, for better and for worse.

I remember eagerly awaiting A Link to the Past releasing in the United States, reading through the bits of lore in the strategy guide, and scribbling sketches of the Master Sword in my notebooks at school when I probably should have been listening to the teacher.

I even remember the Zelda cartoon, the short-lived comic book series, the cameos on Captain N: The Game Master, and the Zelda choose-your-own-adventure books. (I wish we still had more licensed media for Nintendo IPs like this. Maybe someday.)

Anyway, I’d like to thank everyone who contributed (and continues to contribute to) the Zelda franchise for many years of inspiration. I hope to continue playing the games for many years to come.

This seems like a good time to mention that I have another Zelda-inspired project in the works, although you shouldn’t expect to see it for a long time. It’s another story in the Arcane Ascension universe, tied closely to a character you already know. It’ll probably be a long time before this actually launches – my current plan is to still launch Soulbrand next, and probably AA4 right after that. I might try to squeeze this in after Soulbrand, but I think it’s likely this can wait a while. My hope is for this one to capture part a side of Zelda I haven’t touched on much – the dangerous wilderness, the presence of fae friends and foes, and the exploration of an unknown world. It also has elements that are reminiscent of some of my other favorite “green tunic” heroes, like Peter Pan, Robin Hood, and even Joe Dever’s Lone Wolf. I hope you’ll enjoy the story whenever I get it done – but it may be a while. I wasn’t planning to announce it, but the anniversary was just too appropriate to miss.

Anyway, Happy Anniversary, Zelda franchise! And thanks for reading, everyone.

PS: It’s about time we get a playable Zelda in a main line Zelda release. Crossing my fingers for BOTW2.

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